


Stonetop
A hearth fantasy tabletop role-playing game
by Jeremy Strandberg, illustrated by Lucie Arnoux
In Stonetop, players portray the heroes of an isolated village at the edge of the known world. Their adventures focus on dealing with threats to the village and seizing opportunities. These aren’t rootless mercenaries seeking fortune and glory; they’re exceptional people, taking risks on behalf of their friends, family, and neighbors.
The physical package is comprised of two books in a custom slipcase: Book I: Stonetop, which contains the complete rules of play and extensive GM guidance; and Book II: The Wider World and Other Wonders, a comprehensive setting guide.
Features of the system include:
- A rich and well-realized world of gritty Iron Age fantasy adventure, providing enough detail to ground play immediately while leaving plenty of room for the players and GM to make the setting their own.
- 9 distinct types of player-character (see below), each with their own reasons to look out for their community and seek adventure beyond its walls.
- Rules for governing and improving the village itself across the seasons and over the course of years.
- Rules for overland travel that capture the excitement of setting out into the unknown and the relief of returning home after a long time away.
- Hand-drawn maps depicting the village of Stonetop itself, its immediate surroundings, and the extent of the known world.
- A 600-page setting almanac covering important regions, points of interest, neighboring settlements, creatures of the wild, and eerie remnants of past civilizations.
- A collection of unique magic items, each with special rules for unlocking its mysteries, powers, and dangers.
- Guidelines and advice for the GM, including step-by-step processes for collaborative customization of the village, adventure creation, and shaping a developing campaign.




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